// deathrun_laserspace.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (40): gfx/env/space2bk.tga gfx/env/space2dn.tga gfx/env/space2ft.tga gfx/env/space2lf.tga gfx/env/space2rt.tga gfx/env/space2up.tga halflife.wad models/deathrun_laserspace/128_fuse_set05_b.mdl models/deathrun_laserspace/antena04.mdl models/deathrun_laserspace/AP_controlpanel03.mdl models/deathrun_laserspace/cable1.mdl models/deathrun_laserspace/el_shkaf2.mdl models/deathrun_laserspace/electro_panel_003.mdl models/deathrun_laserspace/generator.mdl models/deathrun_laserspace/gonome.mdl models/deathrun_laserspace/gonome02.mdl models/deathrun_laserspace/maggot.mdl models/deathrun_laserspace/portal_perrila.mdl models/deathrun_laserspace/sack.mdl models/deathrun_laserspace/st_electrohren.mdl models/deathrun_laserspace/vat_charlie.mdl models/deathrun_taringacs_Lasers/corpse_sit.mdl models/player/gsg9/gsg9.mdl models/player/guerilla/guerilla.mdl sound/deathrun_taringacs_Lasers/80.wav sound/deathrun_taringacs_Lasers/alert.wav sound/deathrun_taringacs_Lasers/atmo.wav sound/deathrun_taringacs_Lasers/bach.wav sound/deathrun_taringacs_Lasers/cumbia.wav sound/deathrun_taringacs_Lasers/el_beam1.wav sound/deathrun_taringacs_Lasers/elec.wav sound/deathrun_taringacs_Lasers/engine3.wav sound/deathrun_taringacs_Lasers/holyshit2.wav sound/deathrun_taringacs_Lasers/marian_freerun.wav sound/deathrun_taringacs_Lasers/medio.wav sound/deathrun_taringacs_Lasers/perfect.wav sound/deathrun_taringacs_Lasers/regg.wav sound/deathrun_taringacs_Lasers/whickedsick.wav sprites/laserbeam.spr sprites/smokepuff.spr maps/deathrun_laserspace.res