// deathrun_fpsbg_community.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (18): gfx/env/deaglestrikebk.tga gfx/env/deaglestrikedn.tga gfx/env/deaglestrikeft.tga gfx/env/deaglestrikelf.tga gfx/env/deaglestrikert.tga gfx/env/deaglestrikeup.tga models/deathrun_fpsbg_community/bi2_coalcart.mdl models/deathrun_fpsbg_community/bush16.mdl models/deathrun_fpsbg_community/bush_japan_fern_01.mdl models/deathrun_fpsbg_community/m3_parkbench.mdl models/deathrun_fpsbg_community/pi_tree2.mdl models/deathrun_fpsbg_community/skeleton1.mdl sound/deathrun_fpsbg_community/birds.wav sound/deathrun_fpsbg_community/waterfall3.wav sprites/deathrun_fpsbg_community/glow01.spr sprites/deathrun_fpsbg_community/glow02.spr sprites/deathrun_fpsbg_community/watersmoke.spr sprites/deathrun_fpsbg_community/zbeam1.spr