// kzua_mk_illumina_h.res // .res entries (10): maps/kzua_mk_illumina_h.txt kzua_mk_illumina.wad gfx/env/vr_up.tga gfx/env/vr_dn.tga gfx/env/vr_lf.tga gfx/env/vr_rt.tga gfx/env/vr_ft.tga gfx/env/vr_bk.tga sound/prestige/adbmbm.wav sprites/laserbeam.spr