// Map files: maps/kzlt_arabhop.res maps/kzlt_arabhop_detail.txt // Detail Textures: //gfx/detail/brick2.tga //gfx/detail/brick.tga //gfx/detail/canvas.tga gfx/detail/dt_brick.tga gfx/detail/dt_carpet1.tga gfx/detail/dt_conc.tga gfx/detail/dt_fabric1.tga gfx/detail/dt_fabric2.tga //gfx/detail/dt_grass1.tga gfx/detail/dt_ground1.tga gfx/detail/dt_ground2.tga //gfx/detail/dt_ground3.tga //gfx/detail/dt_ground4.tga gfx/detail/dt_ground5.tga //gfx/detail/dt_leather1.tga //gfx/detail/dt_metal1.tga //gfx/detail/dt_metal2.tga //gfx/detail/dt_plaster1.tga //gfx/detail/dt_plaster2.tga //gfx/detail/dt_rock1.tga //gfx/detail/dt_rough1.tga gfx/detail/dt_smooth1.tga //gfx/detail/dt_smooth2.tga //gfx/detail/dt_snow1.tga //gfx/detail/dt_snow2.tga //gfx/detail/dt_snow.tga //gfx/detail/dt_ssteel1.tga gfx/detail/dt_stone1.tga gfx/detail/dt_stone2.tga gfx/detail/dt_stone3.tga gfx/detail/dt_stone4.tga gfx/detail/dt_wood1.tga gfx/detail/dt_wood2.tga gfx/detail/dt_wood3.tga gfx/detail/dt_wood.tga gfx/detail/merd_dirt.tga gfx/detail/merd_rubble.tga gfx/detail/metal.tga gfx/detail/mountain1.tga gfx/detail/pavement.tga //gfx/detail/ridge.tga gfx/detail/ridgetop.tga gfx/detail/rock.tga //gfx/detail/sand.tga //gfx/detail/sturm_dirt.tga //gfx/detail/sturm_rubble.tga gfx/detail/tiles.tga gfx/detail/tilessm.tga //gfx/detail/wall1.tga gfx/detail/wall2.tga gfx/detail/wall.tga gfx/detail/wood.tga // Sky: // Engine doesn't call no function to precache sky files so we are adding them here. gfx/env/RUBBLEbk.tga gfx/env/RUBBLEdn.tga gfx/env/RUBBLEft.tga gfx/env/RUBBLElf.tga gfx/env/RUBBLErt.tga gfx/env/RUBBLEup.tga // Sounds: // They are downloaded automatically at map-start // via precache_sound function what engine must to excute to get sound index if // is willing to emit sound in future (no need to download file twice). //sound/arabmusic.wav //sound/er.wav // Sprites: // They are downloaded automatically at map-start // via precache_model function what engine must to excute to get model index if // is willing to set current model on some entity (no need to download file twice). //sprites/z_asix_fixed/bluejet1.spr //sprites/z_asix_fixed/bolt1.spr //sprites/z_asix_fixed/gwave1.spr // * Other used files * // Standard hl files: // + Sprites: //sprites/animglow01.spr //sprites/ballsmoke.spr //sprites/cnt1.spr //sprites/flare6.spr //sprites/glow02.spr //sprites/lgtning.spr //sprites/nhth1.spr //sprites/plasma.spr //sprites/smoke.spr //sprites/xspark1.spr