// crash_egypt_timer.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (48): gfx/env/drcrashbk.tga gfx/env/drcrashdn.tga gfx/env/drcrashft.tga gfx/env/drcrashlf.tga gfx/env/drcrashrt.tga gfx/env/drcrashup.tga halflife.wad models/deathrun_crash2/anubis.mdl models/deathrun_crash2/aparatoderecho.mdl models/deathrun_crash2/aparatoizq.mdl models/deathrun_crash2/basebolacrash.mdl models/deathrun_crash2/bolacrash2c.mdl models/deathrun_crash2/bolacrash2g.mdl models/deathrun_crash2/bolacrash2m.mdl models/deathrun_crash2/bolacrash2mg.mdl models/deathrun_crash2/bolacrash3.mdl models/deathrun_crash2/claypot.mdl models/deathrun_crash2/diam_crash.mdl models/deathrun_crash2/egyp_urn1.mdl models/deathrun_crash2/egypt_dog2.mdl models/deathrun_crash2/gins_vase_y.mdl models/deathrun_crash2/ladderwood.mdl models/deathrun_crash2/maderarotanitro.mdl models/deathrun_crash2/maderarotatnt.mdl models/deathrun_crash2/manzanacrash4.mdl models/deathrun_crash2/palmtree1.mdl models/deathrun_crash2/reliquia_crash2.mdl models/deathrun_crash2/urnscrash.mdl models/player/gsg9/gsg9.mdl sound/deathrun_crash2/bolaportal_crash.wav sound/deathrun_crash2/caida_crash.wav sound/deathrun_crash2/cajatnt.WAV sound/deathrun_crash2/checkpointcrash.WAV sound/deathrun_crash2/crash_egypt.wav sound/deathrun_crash2/disparo_crash.wav sound/deathrun_crash2/future_durazno.wav sound/deathrun_crash2/lanzas_crash2.wav sound/deathrun_crash2/manzanaschau.wav sound/deathrun_crash2/reliquia_crash.wav sound/deathrun_crash2/reloj_crash.wav sound/deathrun_crash2/torn_water2.wav sound/deathrun_crash2/warproom.wav sprites/deathrun_crash2/crashsprite1.spr sprites/deathrun_crash2/deathruncrash.spr sprites/deathrun_crash2/spritecheck.spr sprites/glow01.spr sprites/laserbeam.spr sprites/smokepuff.spr maps/crash_egypt_timer.res