// crash_future_timer.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (47): gfx/env/drcrash2bk.tga gfx/env/drcrash2dn.tga gfx/env/drcrash2ft.tga gfx/env/drcrash2lf.tga gfx/env/drcrash2rt.tga gfx/env/drcrash2up.tga halflife.wad models/deathrun_crash2/bolacrash2c.mdl models/deathrun_crash2/bolacrash2g.mdl models/deathrun_crash2/bolacrash2m.mdl models/deathrun_crash2/bolacrash2mg.mdl models/deathrun_crash2/diam_crash.mdl models/deathrun_crash2/maderarotanitro.mdl models/deathrun_crash2/maderarotatnt.mdl models/deathrun_crash2/manzanacrash4.mdl models/deathrun_crash2/reliquia_crash2.mdl models/deathrun_crash_future/basefuture.mdl models/deathrun_crash_future/cajalineas_future.mdl models/deathrun_crash_future/canios_future.mdl models/deathrun_crash_future/canios_future2.mdl models/deathrun_crash_future/laser_future.mdl models/deathrun_crash_future/nave_future.mdl models/deathrun_starwars/th_jctf.mdl models/p_mp5.mdl models/player/gsg9/gsg9.mdl sound/deathrun_crash2/bolaportal_crash.wav sound/deathrun_crash2/caida_crash.wav sound/deathrun_crash2/cajatnt.WAV sound/deathrun_crash2/checkpointcrash.WAV sound/deathrun_crash2/future_durazno.wav sound/deathrun_crash2/future_giragira2.wav sound/deathrun_crash2/future_laser.wav sound/deathrun_crash2/future_laser4seg.wav sound/deathrun_crash2/future_nave.wav sound/deathrun_crash2/future_naveon.wav sound/deathrun_crash2/future_soundmap2.wav sound/deathrun_crash2/manzanaschau.wav sound/deathrun_crash2/reliquia_crash.wav sound/deathrun_crash2/reloj_crash.wav sprites/deathrun_crash2/crashsprite1.spr sprites/deathrun_crash2/drcrashfuture.spr sprites/deathrun_crash2/spritecheck.spr sprites/deathrun_starwars/teleport_olo.spr sprites/glow01.spr sprites/laserbeam.spr sprites/lgtning.spr sprites/smokepuff.spr maps/crash_future_timer.res