// a2_blockrunner.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (69): gfx/env/starsbk.tga gfx/env/starsdn.tga gfx/env/starsft.tga gfx/env/starslf.tga gfx/env/starsrt.tga gfx/env/starsup.tga models/player/gsg9/gsg9.mdl models/sadpuppy/a2/characters/a2_black.mdl models/sadpuppy/a2/objects/books/book_a2secrets.mdl models/sadpuppy/a2/objects/misc/spiggot_black.mdl models/sadpuppy/a2/objects/misc/spiggot_ltblue.mdl models/sadpuppy/a2/objects/misc/spiggot_orange.mdl models/sadpuppy/a2/objects/misc/spiggot_purple.mdl models/sadpuppy/a2/objects/misc/spiggot_yellow.mdl models/sadpuppy/a2/puppy_originals/puppy_sign.mdl models/sadpuppy/a2/signs/mappers/oldschool_map_by_sadpuppy.mdl models/sadpuppy/a2/signs/outtakes/gigablockier.mdl models/sadpuppy/a2/signs/puppymaps/area18_2.mdl models/sadpuppy/a2/signs/puppymaps/canyon4.mdl models/sadpuppy/a2/signs/puppymaps/corruo7.mdl models/sadpuppy/a2/signs/puppymaps/godspeed5.mdl models/sadpuppy/a2/signs/puppymaps/ljcomplex6.mdl models/sadpuppy/a2/signs/puppymaps/novus4.mdl models/sadpuppy/a2/signs/puppymaps/prisonyard1.mdl models/sadpuppy/a2/signs/puppymaps/puppycademy4.mdl models/sadpuppy/a2/signs/puppymaps/templearena5.mdl models/sadpuppy/a2/vehicles/a2spacestation.mdl models/sadpuppy/architecture/pipes/moby_induspipes.mdl models/sadpuppy/architecture/pipes/moby_pumpset.mdl models/sadpuppy/architecture/skla_vent01.mdl models/sadpuppy/characters/animals/sea/dogfish.mdl models/sadpuppy/characters/creatures/krater_alien.mdl models/sadpuppy/counter/counterflag.mdl models/sadpuppy/egypt/egypt_dog1.mdl models/sadpuppy/nature/trees/hessi_baum04.mdl models/sadpuppy/nature/trees/hessi_baum06.mdl models/sadpuppy/objects/misc/krater_star.mdl models/sadpuppy/vehicles/futuristic/dropship.mdl models/sadpuppy/vehicles/futuristic/dropship2.mdl models/sadpuppy/vehicles/futuristic/loader.mdl models/sadpuppy/vehicles/futuristic/space_ship.mdl models/sadpuppy/vehicles/futuristic/stack1a.mdl models/sadpuppy/vehicles/futuristic/stack2.mdl sound/ambience/sadpuppy/tech_mech/nost_Shipnoise.wav sound/ambience/sadpuppy/water/pi_fountain.wav sound/fans/fan4.wav sound/sadpuppy/blockrunner/blockrunner_38s_loop.wav sound/sadpuppy/blockrunner/blockrunner_8s_1shot.wav sound/sadpuppy/blockrunner/blockrunner_drums_1shot.wav sound/sadpuppy/blockrunner/blockrunner_theme.wav sound/sadpuppy/blockrunner/feels_so_good_12s_loop.wav sound/sadpuppy/blockrunner/feels_so_good_13s_1shot.wav sound/sadpuppy/blockrunner/requiem_intro_loop.wav sound/sadpuppy/blockrunner/requiem_shortdream_loop.wav sprites/effects/rainsplash.spr sprites/glow01.spr sprites/laserbeam.spr sprites/sadpuppy/42/digits/256x256/green/0.spr sprites/sadpuppy/42/digits/256x256/green/1.spr sprites/sadpuppy/42/digits/256x256/green/2.spr sprites/sadpuppy/42/digits/256x256/green/3.spr sprites/sadpuppy/42/digits/256x256/green/4.spr sprites/sadpuppy/42/digits/256x256/green/5.spr sprites/sadpuppy/42/digits/256x256/green/6.spr sprites/sadpuppy/42/digits/256x256/green/7.spr sprites/sadpuppy/42/digits/256x256/green/8.spr sprites/sadpuppy/42/digits/256x256/green/9.spr sprites/sadpuppy/z-locked/ripple.spr sprites/wall_puff1.spr maps/a2_blockrunner.res