// ze_canning.res resource file. maps/ze_canning.res gfx/env/canningup.tga gfx/env/canningdn.tga gfx/env/canninglf.tga gfx/env/canningrt.tga gfx/env/canningft.tga gfx/env/canningbk.tga sprites/ze_canning/flare1.spr models/ze_canning/tree.mdl models/ze_canning/bush.mdl sound/ze_canning/wind1.wav models/ze_canning/dead3.mdl sound/ze_canning/dead.wav sprites/ze_canning/particles.spr models/ze_canning/mouthpiece.mdl sound/ze_canning/fan2.wav sound/ze_canning/bighum.wav models/ze_canning/dead4.mdl sound/ze_canning/dead2.wav sound/ze_canning/locked1.wav sound/ze_canning/locked2.wav models/ze_canning/dead2.mdl sound/ze_canning/scream2.wav sound/ze_canning/noise.wav sound/ze_canning/noise2.wav sound/ze_canning/drips.wav sound/ze_canning/scream1.wav models/ze_canning/dead5.mdl sound/ze_canning/bustflesh2.wav sound/ze_canning/bustflesh1.wav sprites/ze_canning/ghost.spr sound/ze_canning/scream4.wav sound/ze_canning/scream3.wav sound/ze_canning/noise3.wav sound/ze_canning/wind2.wav sound/ze_canning/strike.wav sound/ze_canning/wind3.wav sound/ze_canning/fallscream.wav sound/ze_canning/scream5.wav sound/ze_canning/jetflyby1.wav models/ze_canning/table.mdl models/ze_canning/boxes.mdl models/ze_canning/machine.mdl sound/ze_canning/siren.wav sound/ze_canning/generator.wav sprites/ze_canning/teleport.spr sound/ze_canning/attention.wav overviews/ze_canning.bmp overviews/ze_canning.txt