/// DE_FLORICANE - Bomb/Defuse by Valentin C.-D. aka Fregira [antenor.fr@gmail.com] /// SCENARIO An eco-activist group plan to attack the headquarters of a big agrochemical firm based in Pinewood, CA. The facility include a warehouse where is stored a controversial fertilizer. The heavily protected safe room in the eastern wing of the facility shelters a couple of tanks of an experimental and potentially very hazardous herbicide. /// OBJECTIVES Terrorists : bomb one of the two targets (A: The storage area in the warehouse, B: The herbicide tanks in the safe house) Counter-Terrorists: defend the facility and prevent the eco-activists from bombing the targets. /// LINKS http://www.bjl-team.com/ detailed credits and further informations in de_floricane.txt /// HF folks ! **************** **************** **************** **************** **************** **************** **************** **************** **************** /// THANKS TO - Mathieu Nebra [openclassrooms.com] for his great VHE tutorials, and for giving me the opportunity to do something so useless of my life ! - The Whole Half Life [http://TWHL.info] for the very useful tutorials, especially Stojke and The Mighty Atom for the random triggering event trick! - Sven-Coop Manor [https://sites.google.com/site/svenmanor] Again, some very nice tutorials and guides - Zoner [http://zhlt.info] for he's amazing HL tools - Vulzacn for taking over Zoner's work and allowing us to make some beautiful maps using the good ol'GoldSrc Engine (and sparing us a lot of compilation time in the process) - giMli (author of de_alps) for helping me with some good tips and convinced me it's possible to render an immersive atmosphere in a CS map. - my girlfriend for supporting me and not complaining too much about me spending hours on her computer to finish that damn map. - Valve Software, Minh Le and Jesse Cliffe and all of those who helped making this amazing game until 1.6... cause, obviously, the following versions were bullshit, yeah yeah even CSGO. - My brothers from not calling me a fool for making a CS map in 2016, even though I know that's what they thought. - mapsbykritic from gamebanana, for fixing the resfile ! - the BJL community for the support ! /// SOFTWARE USED Jackhammer Editor by Chain Studios Photoshop CS5 by Adobe Systems Illustrator CS5 by Adobe Systems HL Model Viewer by Jed HL Tools by Vluzacn HL Tools by Zoner Wally 1.55 by Ty Matthew and Neal White III /// RESOURCES Game Configuration File : cs_expert-tom793c_wc35.fgd) cstrike.wad (texture) by MacMan halflife.wad (texture) by Valve Software decals.wad (texture) by Valve Software csbdog.wad (texture) by Barking Dog Studios torntextures.wad (texture) by Gearbox Software zhlt.wad (texture) by Zoner tree model by Valve Software Tank model from sc_russian package Fern model by Valve Software Sprites by Valve Software AW Conqueror font by type J.-F. Porchez Elevator door sound by Johnson Brand Editing the rest of the resources are from me or modified version of resources from unknown authors. Sorry for all those I forget ! /// MISC Build time : 4 months (Aug-Decemb. 2016) Compilation time : ~15 minutes /// CONTACT antenor.fr@gmail.com