======================================================== Half-Life Map Spec Sheet ======================================================== Mapname: Chlorpromazine's Cstrike map File name: cs_chloro9.bsp Game: Counterstrike (beta 4) for Half-Life Players: 4-16 Author: Chris Thorsten Date: December 19, 1999 -------------------------------------------------------------------- Description: A "high-security storage facility" that's been taken over by terrorists. They have 3 hostages, so go rescue them. Be careful, since terrorists could be camping in the warehouse area behind some crates, or they could be sneaking around in the ventilation system... The small "computer room" at the guard station has two security cameras, one which views the warehouse and one which is pointed at the front of the facility, outside. The latter camera is useful to make sure the terrorists aren't waiting to ambush you when you bring the hostages back. I worked a long time on this map to get the r_speeds within an acceptable range. I tried to put in as much detail as possible while keeping framerate a high priority. -------------------------------------------------------------------- Credits / Copyright Info: TEXTURES: Some of the textures are regular Valve Half-Life textures, but a couple are from mord.wad (by MORDor; http://www.planethalflife.com/mordor/) and a couple are from free_obh.wad, which does not have a text file included with it and has no author information. Some textures, of course, are from the cstrike.wad that comes with Counterstrike. PREFABS: I used the Army Truck prefab by Barry Bollinger. This prefab is available at http://prefabs.gamedesign.net/ If I've missed anyone in this list, please email me at chris@atomic-pc.com to let me know. This map may NOT be used as a base to build additional maps. This map MAY be distributed as long as it's free of charge, and this text file is included with it in unaltered form. ---------------------------------------------------------------------- I hope you have a good time with this map.