// knight_castle.res // by DocRock // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // WADs used (all stock ... custom textures are embedded) // ------------------------------------------------------ // kkc.wad // custom skybox // ------------- gfx/env/odin_lf.tga gfx/env/odin_rt.tga gfx/env/odin_up.tga gfx/env/odin_dn.tga gfx/env/odin_bk.tga gfx/env/odin_ft.tga //5ea custom sound //sound/castle1/thunder.wav //sound/castle1/thunder4.wav //sound/castle1/thunder2.wav //sound/castle1/thunder3.wav //sound/castle1/thund3.wav // map related files // ----------------- maps/knight_castle.txt maps/knight_castle.res //maps/knight_castle.bsp //1 ea sprite file //sprites/blue1.spr