===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Deja_Vu_2 Filename : deja_vu_2.bsp Author : [DRS]Orpheus Email : orpheus@cswnet.com Home page : www.drs.purespace.de Description : canal zone military base Previous Maps: Deja_Vu Thrasher False_Accretion ------Credits and Thanks--------------------------------------------- this could get lengthy :-) to all my fellow clan mates for their support and confidence in me during this adventure. to my son Jarrod for his excellent idea for the Gauss trap to [DRS]Misery for his tactless corrective critisism to [DRS]Zeddicus for his great ideas to [DRS]Doomdog and [DRS]Reaper for their time playtesting to [DRS]Yak_Fighter for his auto sentry prefab to Andy_UK for his major contribution of the Ledge prefab to [DRS]Lazerus for his perspective of mapping to [DRS]Ken_UK for his verbal contributions and suggestions to GoFReT for his verbal contributions and suggestions to Jeroen Loffeld for his verbal contributions and suggestions to Reedbeta for his verbal contributions and suggestions to Biomechanoid for his verbal contributions and suggestions. to fargus for his verbal contributions and suggestions. to everyone at http://nin64.com/prefabland/forums to everyone at Valve Software and last but never least to my wife Brenda of 19 years for her many hours or support and ideas about mapping. ------Play Information----------------------------------------------- Deathmatch : yes Single Player : nope but tis one playerstart position Map Description : almost 2 years ago i started mapping and with only 2 weeks experience i made my first submittable map (i thought anyways). with so little experience i opted to do the entryway doom 2 map deja_vu but sadly i failed. so as time went on i decided that i never really did the first version real justice considering how much i truly loved doom 2, so with some prompting from my fellow mappers i decided to totally remake deja_vu with the extended experience i have obtained in the last 2 years and here i hope is the version you all have been impatiently waiting for. this map has just enough of doom 2 to be entertaining but is vastly different from version 1. i hope you enjoy it just as much as i did creating it. How Many Players: 8 to 12 but has 18 multi-playerstarts ------Map Information------------------------------------------------ New Textures:nope New Sounds:nada ------Construction--------------------------------------------------- Base : from scratch Editor(s) used : wc 2.1 Compile Machine : k62 400 with 96 ram and a 16 meg voodoo banshee Compile time : 11,000 plus seconds total ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "Deja_Vu_2.bsp" in your half-life/valve/maps directory. If there are any .wad files in this zip, place them in the half-life/valve directory. ------Additional Info------------------------------------------------ This template is available at The radium Half-Life Map Center... http://www.planethalflife.com/radium ------Copyright-Permissions------------------------------------------ Authors MAY use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.