===================================================================== Half-Life Map Specification Sheet ===================================================================== ------General Information-------------------------------------------- Title : GibcityDM3 Release : First official release Date : 14th October 2002 Filename : gibcitydm3.bsp Author : Wayne W. Smith Email Address : wsmith@gibcity.com Home page : www.gibcity.com Description : This is a remake of The Abandoned Base from Quake1 Previous Maps : Various Quake2, Half-Life & Daikatana maps Credits/Thanks : John Romero - All around game developer "God". : Prospect Vector - Tread3D Level Editor Special Notes : Special credit goes to my wife Jacalyn, son WES, and daughter JES for putting up with a 40+ obsessive map maker. : I have included the .map file in an effort to help and encourage other authors. Use all or part as you wish. ------Play Information----------------------------------------------- Game Version : Half-Life DM Deathmatch : Yes - 5 starts provided Single Player : No but one start is provided Map Description : This map is my version of the Deathmatch map DM3 from Quake1. Some areas of the map have high r_speeds but since it was designed to be used in a LAN game there should be no problems with gameplay. ------Map Information------------------------------------------------ New Textures : None New Sounds : None ------Construction--------------------------------------------------- Base : Converted DM3 map from Quake1 Editor(s) used : Tread3D Build Time : Two weeks (on and off) Known Bugs : None Compile Machine : Compaq DeskPro 4000; Pentium II 450; 384MB RAM; 3D Prophet II GTS Compile times : Csg time : 12 sec Bsp time : 10 sec Vis time : 131 sec Rad time : 663 sec Total compile time : 13 min 36 sec (816 sec) ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "gibcitydm3.bsp" in your half-life/valve/maps directory. ------Additional Info------------------------------------------------ Map Construction/Layout : Remember this map was designed to be used in a LAN game so some areas have high r_speeds. All the DM starts have a weapon and ammo in front of them. When I first started to make maps I was critized for this but now it seems everybody is using this technique. The following entities are not included in this map Gauss, Ergon, Hornetgun, and Snark. (These do not belong in a Quake type map) There are no custom textures in this map and this was done to facilitate an easier download from a server during a game. If you do not like my changes to this map or any of the entity placements don't bother to tell me, just take the .map file provided and make your own version. ------Copyright-Permissions------------------------------------------ Authors MAY use this level as a base to build additional levels without giving me any credit. (Yes, this is not a misprint.) You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without permission from the author of the present work or works.