** INTRODUCTION ** Title : Jaw Breaker. Date : 20th January 2000. Filename : Gustavo9_JawB.bsp Filesize : 1.1mb, or thereabouts. Author : Keved, my Half-Life alias is Gustavo. Email Address : keved@keved.force9.co.uk, or keved@hotmail.com as a last resort. ICQ : 10393836 (auth required). Home Page : http://www.keved.force9.co.uk Totality FPS reviews : http://www.totality.org.uk ABOUT THE MAP/ME: Jaw Breaker is my ninth FPS map (and sixth for Half-Life Deathmatch). Previous maps... Penitentiary (Half-Life deathmatch, released 5-March-1999). Maximillian (Half-Life teamplay primarily/also deathmatch, released 15-May-1999). Maximal (Team Fortress Classic territorial domination, released 8-July-1999). Mad Bucking Fastards (Half-Life deathmatch, released 27-July-1999). Talos (Half-Life deathmatch, released 3-August-1999). C4 (Action Half-Life, released 16-September-1999). TNT (Half-Life deathmatch, released 23-October-1999). Orbital (Team Fortress Classic CTF, released 31-December-1999). Who am I? I'm 24 yrs old, English, & currently work for an Architectural Practice in NW England. CREDITS TO: 1) Valve/Sierra/id. 2) The Zoner compiling tools version 1.41. Jaw Breaker was compiled with these superb modified compiling tools, via a batch file. sean@dimensionalrift.com. Keep up the good work, Sean. 3) Records, for salvation from radio/tv hell. ** PLAY INFORMATION ** SINGLE PLAYER: Just to familiarise yourself. MULTIPLAYER: 4-8 players. 6 seemed the ideal amount. 16 respawn points are included. DESCRIPTION: Small map based *loosely* on a sewage facility theme. I opted for gameplay over realism in the end. PLAYING: One press of either of the buttons yields obvious results - bridges are briefly extended to the RPG platform. Another of the more powerful weapons, the Gluon, is located inside a poisonous sewage pipe. The poison lingers for around 5 seconds, so don't try grabbing the Gluon when on low health. Not much to chunder on about here as Jaw Breaker is my smallest map so far. Playtested with Phineas bots for 5 separate hour long sessions. They don't go for the high-positioned Gauss, Snarks in the sewer pipes, or RPG (though DO activate the RPG bridges), though generally play pretty well and don't get stuck anywhere. Feel free to create a Jumbot jrf file. Hope you like Jaw Breaker. I'd appreciate feedback too...to my email address at the top of this text file. It's a major commitment putting in the time to design these damn maps, so I fully welcome any & all constructive encouragement / ideas / criticisms / praises. ** WHAT'S NEXT ** "Corps68". TFC CTF. 4mb bsp size with an atmosphere similar to that in C4/TNT. 99% complete (should be released over the next week or two). "Nostromo". TFC CTF which has a massive bsp size of 5.7mb, and is the sequel to my previous TFC map Orbital. 99% complete (should be released over the next week or two). After that, I'll be making a few more DM maps similar in size to Jaw Breaker, and maybe venturing into Quake 3 Arena mapping a little. ** INSTRUCTIONS ** Extract the files manually into the following. Gustavo9_JawB.bsp into ...\\valve\maps And of course keep this text file. 8¬) ** CONSTRUCTION ** Base : Created from scratch. A small section of the upper tier (opposite the RPG) was *influenced* (as opposed to directly copied brush for brush) by a Quake 3 Arena map, q3dm3, and was created by myself from scratch. Obviously full credit for the idea to id software's map designers. Editor(s) used : Worldcraft v2.1 Custom textures : Yes, a few grass textures found on a bargain-basement texture CD. The text file mentioned all are free for public use, so that no doubt means you can lock me up now, nice Mr.Policeman. Custom sounds : No. Known Bugs : Just that I've stretched some textures, so decals may be out-of-shape/size. For info, all light fixtures are func_illusionary's - don't be surprised by being able to jump through light fixtures. Build Time : 2 weeks, on & off. Estimate of 10 hours creating (on work lunch hours) & 5 hours playtesting (at home). I've also been working other maps simultaneously. Compile Time : Around 5 minutes on my PII 300mhz w/224mb. (Full vis, extra rad). MAP INFO: Rmf size : 1700kb Solids : 741 Faces : 4523 Point Entities : 170 Solid Entities : 119 Successive revisions : 14 ** PERMISSIONS ** You MAY NOT sell this map for money without my permission. If a magazine wants it on its CD - that's fine - *BUT* you *MUST* send me a copy of the mag and credit myself with it's construction, AND INCLUDE THIS TEXT FILE. Feel free to swap it amongst your net friends & encourage them to send suggestions to me. You MAY NOT alter or add to this level without my permission. Email me if you'd like to have a look at the (1.7mb) rmf file for Jaw Breaker. Zips down to ~85kb. You have yerself a nice day, y'hear? Oh btw, if you see me on a server, I *CANNOT* speak Spanish/Portuguese/Smack talk/whatever...just so I ain't assumed to be a Colombian drug baron like I have been a few times before (or corderoy wearing Uruguayian goat shepherd, that happened once). 8¬) -- Gustavo.