// Nightmare.res // items commented out are included for reference only ... // HL servers will d/l sound and sprite file on its own so don't enable them // please put this file in the valve/maps directory along with the Nightmare.BSP and Nightmare.TXT file // custom skybox // low and highres/highcolor versions gfx/env/grave256_up.tga gfx/env/grave256_dn.tga gfx/env/grave256_lf.tga gfx/env/grave256_rt.tga gfx/env/grave256_ft.tga gfx/env/grave256_bk.tga gfx/env/grave256_up.bmp gfx/env/grave256_dn.bmp gfx/env/grave256_lf.bmp gfx/env/grave256_rt.bmp gfx/env/grave256_ft.bmp gfx/env/grave256_bk.bmp // sprite files ... all are d/l by server (leave disabled) // these two are included in the HL distribution so are not included in the zip //sprites/laserbeam.spr //sprites/fire.spr // models // skeleton and woodgibs are included in the HL distribution models/dod_tree1.mdl models/pumpkin_wj5.mdl models/skeleton.mdl models/woodgibs.mdl // Player Models that really fit the map! models/player/scream/scream.mdl models/player/scream/scream.bmp models/player/scream/scream.txt models/player/pumpkin/pumpkin.mdl models/player/pumpkin/pumpkin.bmp // sound files ... all are d/l by server (leave disabled) //sound/eerie/moan.wav //sound/eerie/knock2.wav //sound/eerie/mdnr.wav //sound/debris/wood4.wav //sound/eerie/squeak.wav //sound/eerie/ahgoode.wav //sound/eerie/wrewolf2.wav //sound/eerie/thunder[1].wav //sound/eerie/wind[1].wav //sound/ambience/burning1.wav // map related files maps/Nightmare.txt maps/Nightmare.res // Spectator (HLTV) map overview files overviews/Nightmare.bmp overviews/Nightmare.txt