Description------------------------------------------------------------------------ Title : BINGE Filename : binge.bsp Author : 'Warpig' - Casey Hawley Email : warpig74@netzero.net Homepage : stu.aii.edu/~cah272/intro.htm Description : Half-Life Deathmatch # of Players (size) : 2 - 12 (medium) BINGE is another enigmatic Black Mesa facility complete with three different traps and "executive" secrets. Note: After getting the gluon, you will need either the longjump or the tau to get out. This was done on purpose to limit it's use. Have fun! -da Pig Installation----------------------------------------------------------------------- Extract the contents of the .zip archive into your Half-Life\valve\maps directory. Play Information------------------------------------------------------------------- Deathmatch : Yes Single Player : No Map Information-------------------------------------------------------------------- New Textures : Yes New Sounds : None Known Bugs : None Construction----------------------------------------------------------------------- Base : New Editor(s) Used : WorldCraft 3.4 (Valve Hammer Editor) Compile Machine : AMD K7 750, 416mb ram Compile Time : 64 min. Creation Time : Sept. 2001 - June 2002 Warpig's Mapography---------------------------------------------------------------- 2002 / BINGE (HLDM) 2002 / DETOX (HLDM) 2001 / SPASM_Remix (HLDM) 2001 / SPASM (HLDM) 1997 / Mansruin (Quake 2 DM - unreleased) 1996 / The Pen (Quake: Final Arena) Additional Info-------------------------------------------------------------------- Thanks to Valve for giving us Half-Life. Thanks to Hostile! for inspiration. Thanks to the Beta Testers: Rhino www.fragville.net Demoness www.demoness.hits4hire.com PHILLATIO www.uglypeople.com Oatmeal Copyright & Permissions----------------------------------------------------------- This UNMODIFIED text file MUST accompany the BSP in any form of distribution. These files may be distributed freely. If you've found a bug, have complaints, suggestions, or wish to make changes to this map, send me an email with your ideas. I appreciate any and all feedback.