// creep-o-ween.res // by >>Skull&Bones<< // Oct 2003 // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // custom skybox // ------------- gfx/env/rip256_BK.tga gfx/env/rip256_DN.tga gfx/env/rip256_FT.tga gfx/env/rip256_LF.tga gfx/env/rip256_RT.tga gfx/env/rip256_UP.tga // map related files // ----------------- maps/creep-o-ween.txt maps/creep-o-ween.res //maps/creep-o-ween.bsp // stock and custom sprites // ------------------------ //sprites/exit1.spr //sprites/fire.spr //sprites/flame.spr //sprites/cornstalk.spr //sprites/redeye.spr //sprites/yelloweye.spr //sprites/scarecrow.spr //sprites/greeneye.spr //sprites/blueeye.spr //sprites/reaper.spr //sprites/skeleton.spr //sprites/anibat.spr //sprites/xbeam5.spr // stock and custom models // ------------------------ // models/skeleton.mdl // models/bigrat.mdl // models/roach.mdl // models/agibs.mdl // models/woodgibs.mdl // custom sound files // ---------------------------- //sound/creep-o-ween/wolf.wav //sound/creep-o-ween/crow.wav //sound/creep-o-ween/creepgnome.wav //sound/creep-o-ween/Halloween.wav //soundcreep-o-ween/thunder.wav //soundcreep-o-ween/ghost.wav //sound/creep-o-ween/warp.wav //sound/creep-o-ween/wakedead.wav //sound/creep-o-ween/owl.wav //sound/creep-o-ween/bats.wav //sound/creep-o-ween/tzone.wav //sound/creep-o-ween/burning.wav // player model files-custom //------------------------------ models/player/creepoween/creepoween.mdl models/player/creepoween/creepoween.bmp