* Play Information * Title : Heavy Pole Filename : heavypole.bsp Date : 14th January 2000 Author : Wolf Other levls by author : Combat Camp, Lost Village, Castle Rush, Steelwork, Lost Village 2, cctf3, cctf6 Pain 1on1, Vacant Town Email address : wolf@planethalflife.com / wolf-so@gmx.de Home page : http://www.planethalflife.com/wolfs http://on.to/so Description : Heavy Pole is a big map for up to 16 players. I think less than 4 player will not have very much fun on this big map. Four players are enough anyway to have really fun, because the map has overall a excellent conectivity to reach every area in the map imidiatly from more than one way. this map as four big areas; a big area with one house with an elevator inside, one big room with a wide window and shotgun and 9mmAR inside, a little sewer-system in the center of the map and another big area with one building and two massive towers. Some fans are added around the map, to give some structures more "live". I construceted many ladders at containers or walls, to give players more ability to reach upper areas. For some areas you need the gauss-cannon to reach them. The place, where you can pick up the gauss-cannon, has a little alarm-system. When somebody crouches to the gauss, an alarmsound and a female voice-message will sound up. Also the lights on one of the towers will start rotating for a visual alarm-effect. Also i have added some buttons to activate doors to hidden places. I have put all my knowledge about the HL-enginge into this map to hold up the gamespeed. The base-construction is overall not anti-lag styled, but i have reduced wpoly as hard i could. The result is a map, with many open areas like in boot_camp or gasworks with the speed-parameters of maps like outcry... Additional Credits to : spacial thanks to Jameson (lvj@gmx.de) for beta-testing this map and many players of [MoV] - Masters of Violance - (www.mov-clan.de) for Internet and LAN-Testing :). Without the help of this people, Heavy Pole has never reached the high qualitiy :) I hope all players around the net can presage, what a hard work and lot of time was spent in this one. Evrey mapper around, knows what i am talking bout ;) Single Player : no Cooperative Player : no Deathmatch Player : DM and Teamplay (4 players up to 16) Difficulty Settings : no New Textures : no CD Track : no * Construction * Base : new Level from scratch Editor(s) used : Worldcraft 2.1 Construction Time : 105 hours constructing and testing... (and no payment *lol*) Compile Machine : Celeron 466MHz 128MB Compile time : qsg: 42 sec. qbsp2: 28 sec. qrad: 2232 sec. vis: 1118 sec. ========================= overall: around 3420 sec. ================================================================ ::: ADDITIONAL INFO ::: ================================================================ Itmes placed: Weapons: Ammo: Items: ================== ================== =========================== 357: 3x 357: 4x battery: 9x 9mmAR: 4x 9mmAR: 8x heatlhkit: 10x Crossbow: 2x ARgrenades: 4x Egon: 1x buckshot 8x healthcharger: 3x Gauss 1x Crossbow 2x recharge: 2x Handgrenade 2x gaussclip 1x info_player_deathmatch: 16x RPG 2x rpgclip 5x info_player_start: 1x Satchel 5x Shotgun 5x Snark 2x Tripmine 2x Bottomline: Try to find some secrets and have fun... mail to me for comments about this map are welcome. feel free to send me anything you want to say about this work. I need your feedback, becaus i build this and all of my maps for YOU and all players around the net :) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. cy@ Wolf Wolf´s District 1999 http://www.planethalflife.com/wolfs