// SubZero.res // by DocRock // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // WADs used (all stock ... custom textures are embedded) // ------------------------------------------------------ // halflife.wad // decals.wad // liquids.wad // custom skybox // ------------- //gfx/env/nansen256_.tga //gfx/env/nansen256_.tga //gfx/env/nansen256_.tga //gfx/env/nansen256_.tga //gfx/env/nansen256_.tga //gfx/env/nansen256_.tga // map related files // ----------------- maps/subzero.txt maps/subzero.res //map overview files overviews/subzero.bmp overviews/subzero.txt // custom and stock models // ----------------------- //models/bigrat.mdl //models/woodgibs.mdl //models/tux/penguin0.mdl models/player/penguin/penguin.mdl models/player/penguin/penguin.bmp models/player/penguin/penguin.txt models/player/penguin_baby/penguin_baby.mdl models/player/penguin_baby/penguin_baby.bmp models/player/penguin_baby/penguin_baby.txt // stock sprites // ------------------------ //sprites/redflare1.spr //sprites/fire.spr //sprites/sdrip1.spr //sprites/muz3.spr //sprites/ballsmoke.spr //sprites/muzzleflash1.spr //sprites/blue.spr // stock and custom sound files // ---------------------------- //sound/ambience/waterfall3.wav //sound/ambience/tankidle2.wav //sound/weapons/hks1.wav //sound/bunker/ice_crac.wav //sound/bunker/fan_wav.wav //sound/bunker/stwind.wav