================================================================ Title : StalkNight Date : 13 June 2001 Filename : Stalknight.bsp Author : Hugo "Bug" Dechesne Email Address : hugo-online@zonnet.nl Description : A storage facility with an underground stockingroom at night. At the surface are 5 houses and 2 snipetowers, all the houses are connectet through the underground stockroom. Looks excellent and the gameplay is visciously good. YOU MUST PLAY. Additional Credits to : Randy Lundeen Evilone Valve Software Qoole 99 ================================================================ Play Information Single Player : No Deathmatch : 2-6 Difficulty Settings : No Construction Base : From scratch Editor(s) used : Qoole 99 Known Bugs : If you place a trip mine against the wall in a tunnel underground and walk through it or shoot it it won't explode. Instead place it on the wall. Build Time : don't ask Compile machine : PII Celeron 433 with 128RAM Geforce 256 Compile time : about 15 minutes ================================================================ Copyright and Permissions This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name kill_frenzy.bsp and is supplied in a zip file called kill_frenzy.zip that also contains this text document and no other files. If the level is to be included on a CD-ROM or other profit- making medium, including but not limited to "Public Domain" collections or archives, the publisher / manufacturer must send me a copy of the product. I reserve the right to refuse permission for this level to be distributed via any CD-ROM or other profit-making medium. (c) Copyright 2001 Hugo Dechesne