************ GuaSS FoBia ************ Map By: MaMuS ************ Credits ************ Some textures and the sound files are not mine, all the things that I have done you can use in any other project, just say that you haven't did it [tm_harbor] from the game "The Specialist" [tfc.wad and tfc2.wad] from the game "Team Fortress Classic" [3dm_bik_sea.wav] from a map called "ts_beach" from the game "The Specialist" [rocket_groan4_cue.wav] just a mod from the original that comes with "Hal-Life", with Cue points ************ Introduction ************ This map is made for who like playing with a Gauss. All the players respwan in an specific area of the map (an Lower level) and the gauss can be found in the higher levels. When a player is in an higher level, he has some advantages from who is on a lower.. so, you need to stay up and armored with the gauss to get a fast locomotion in this map. ************ Compilation ************ Map made and Beta Compilations on a Celerom 333mhz Mendocino. FInal Compilation on a Athlon 64 3200+ Venice. Final Compilation Log: hlcsg v3.0 rel Public Beta 2 (Sep 21 2004) Zoner's Half-Life Compilation Tools -- Custom Build Built on code by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. For Full Credits please read credits.html Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk) If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum' ----- BEGIN hlcsg ----- Command line: "G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\hlcsg.exe"-estimate -chart -wadinclude small_mm.wad -wadinclude costal.wad -wadinclude ravoc.wad -wadinclude mms_predio.wad -wadinclude tm_harbor.wad -wadinclude tfc.wad -wadinclude tfc2.wad "G:\Arquivos de Programas\Valve Hammer Editor\maps\gaussfobia.map" Entering G:\Arquivos de Programas\Valve Hammer Editor\maps\gaussfobia.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [small_mm.wad] [costal.wad] [ravoc.wad] [mms_predio.wad] [tm_harbor.wad] [tfc.wad] [tfc2.wad] 66 brushes (totalling 358 sides) discarded from clipping hulls CreateBrush: (1.16 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (3.06 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 10428/32768 208560/655360 (31.8%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 1064/32767 42560/1310680 ( 3.2%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/4194304 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 251120 bytes === Including Wadfile: \sierra\half-life\valve\costal.wad - Contains 4 used textures, 14.29 percent of map (62 textures in wad) Including Wadfile: \sierra\half-life\valve\ravoc.wad - Contains 12 used textures, 42.86 percent of map (45 textures in wad) Including Wadfile: \sierra\half-life\tfc\small_mm.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Including Wadfile: \sierra\half-life\tfc\tfc2.wad - Contains 3 used textures, 10.71 percent of map (395 textures in wad) Including Wadfile: \sierra\half-life\tfc\tfc.wad - Contains 4 used textures, 14.29 percent of map (279 textures in wad) Including Wadfile: \sierra\half-life\valve\tm_harbor.wad - Contains 4 used textures, 14.29 percent of map (125 textures in wad) Including Wadfile: \sierra\half-life\valve\mms_predio.wad - Contains 0 used textures, 0.00 percent of map (44 textures in wad) Including Wadfile: \arquivos de programas\valve hammer editor\zoners\zhlt.wad - Contains 1 used texture, 3.57 percent of map (3 textures in wad) Texture usage is at 1.61 mb (of 4.00 mb MAX) 4.89 seconds elapsed ----- END hlcsg ----- hlbsp v3.0 rel Public Beta 2 (Sep 21 2004) Zoner's Half-Life Compilation Tools -- Custom Build Built on code by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. For Full Credits please read credits.html Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk) If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum' ----- BEGIN hlbsp ----- Command line: "G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\hlbsp.exe"-estimate -chart -maxnodesize 2048 "G:\Arquivos de Programas\Valve Hammer Editor\maps\gaussfobia.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 2048 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2094 (0.89 seconds) BSP generation successful, writing portal file 'G:\Arquivos de Programas\Valve Hammer Editor\maps\gaussfobia.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4119 (4.88 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3796 (3.33 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4369 (5.05 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 70/400 4480/25600 (17.5%) planes 4125/32768 82500/655360 (12.6%) vertexes 4175/65535 50100/786420 ( 6.4%) nodes 2307/32767 55368/786408 ( 7.0%) texinfos 1064/32767 42560/1310680 ( 3.2%) faces 3338/65535 66760/1310700 ( 5.1%) clipnodes 11230/32767 89840/262136 (34.3%) leaves 1551/8192 43428/229376 (18.9%) marksurfaces 4449/65535 8898/131070 ( 6.8%) surfedges 14721/512000 58884/2048000 ( 2.9%) edges 8119/256000 32476/1024000 ( 3.2%) texdata [variable] 1690892/4194304 (40.3%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 19390/524288 ( 3.7%) 28 textures referenced === Total BSP file data space used: 2245576 bytes === 17.50 seconds elapsed ----- END hlbsp ----- hlvis v3.0 rel Public Beta 2 (Sep 21 2004) Zoner's Half-Life Compilation Tools -- Custom Build Built on code by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. For Full Credits please read credits.html Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk) If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum' ----- BEGIN hlvis ----- Command line: "G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\hlvis.exe"-estimate -chart "G:\Arquivos de Programas\Valve Hammer Editor\maps\gaussfobia.map" 960 portalleafs 3205 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (2.55 seconds) LeafThread: (625.27 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 162 and 160: (912.000 -640.000 448.000) (960.000 -944.000 768.000) (960.000 -944.002 768.000) (960.000 -672.000 760.842) Warning: Leaf portals saw into leaf Problem at portal between leaves 303 and 336: (-971.924 600.072 445.656) (-1016.422 654.382 360.055) (-1016.633 655.042 359.227) (-849.902 715.672 403.838) Warning: Leaf portals saw into leaf Problem at portal between leaves 347 and 400: (-938.222 632.000 263.056) (-849.902 715.672 403.090) (-849.426 715.845 403.966) (-811.731 632.000 516.038) average leafs visible: 196 g_visdatasize:65687 compressed from 115200 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 70/400 4480/25600 (17.5%) planes 4125/32768 82500/655360 (12.6%) vertexes 4175/65535 50100/786420 ( 6.4%) nodes 2307/32767 55368/786408 ( 7.0%) texinfos 1064/32767 42560/1310680 ( 3.2%) faces 3338/65535 66760/1310700 ( 5.1%) clipnodes 11230/32767 89840/262136 (34.3%) leaves 1551/8192 43428/229376 (18.9%) marksurfaces 4449/65535 8898/131070 ( 6.8%) surfedges 14721/512000 58884/2048000 ( 2.9%) edges 8119/256000 32476/1024000 ( 3.2%) texdata [variable] 1690892/4194304 (40.3%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 65687/2097152 ( 3.1%) entdata [variable] 19390/524288 ( 3.7%) 28 textures referenced === Total BSP file data space used: 2311263 bytes === 627.95 seconds elapsed [10m 27s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\hlrad.exe"-estimate -chart -gamma 3.0 -bounce 6 -ambient 0.25 0.23 0.28 -dscale 3 -smooth 10 -chop 32 -texchop 64 -extra "G:\Arquivos de Programas\Valve Hammer Editor\maps\gaussfobia.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 6 ] [ 1 ] ambient light [ 32.000 29.440 35.840 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 10.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 3.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 32.000 ] [ 64.000 ] texchop value [ 64.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 3.000 3.000 3.000 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\lights.rad'] Warning: Duplication of texlight '+0drk_but_r' in file 'G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\lights.rad'! [87 texlights parsed from 'G:\ARQUIVOS DE PROGRAMAS\Valve Hammer Editor\zoners\lights.rad'] 3338 faces Create Patches : 40695 base patches 75 opaque faces 199873 square feet [28781812.00 square inches] 425 direct lights BuildFacelights: (405.66 seconds) visibility matrix : 98.7 megs BuildVisLeafs: (550.34 seconds) MakeScales: (88.91 seconds) SwapTransfers: (16.33 seconds) Transfer Lists : 53138924 : 53.14M transfers Indices : 21376708 : 20.39M bytes Data : 212555696 : 202.71M bytes GatherLight: (4.41 seconds) GatherLight: (4.41 seconds) GatherLight: (4.44 seconds) GatherLight: (4.42 seconds) GatherLight: (4.47 seconds) GatherLight: (4.44 seconds) FinalLightFace: (1.98 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 70/400 4480/25600 (17.5%) planes 4125/32767 82500/655340 (12.6%) vertexes 4175/65535 50100/786420 ( 6.4%) nodes 2307/32767 55368/786408 ( 7.0%) texinfos 1064/32767 42560/1310680 ( 3.2%) faces 3338/65535 66760/1310700 ( 5.1%) clipnodes 11230/32767 89840/262136 (34.3%) leaves 1551/8192 43428/229376 (18.9%) marksurfaces 4449/65535 8898/131070 ( 6.8%) surfedges 14721/512000 58884/2048000 ( 2.9%) edges 8119/256000 32476/1024000 ( 3.2%) texdata [variable] 1690892/4194304 (40.3%) lightdata [variable] 541641/4194304 (12.9%) visdata [variable] 65687/2097152 ( 3.1%) entdata [variable] 19390/524288 ( 3.7%) 28 textures referenced === Total BSP file data space used: 2852904 bytes === 1092.67 seconds elapsed [18m 12s] ----- END hlrad ----- ************ Just some links... ************ www.leveldesign.com.br www.labs.brlogic.com www.croshair.cjb.net ************************************* Mybe this is the final version. *************************************