===================================================================== Half-Life Map Specification Sheet ===================================================================== ------General Information-------------------------------------------- Title : GibcityDM6 Release : Official release Date : 30th December 2002 Filename : gibcitydm6.bsp Author : Wayne W. Smith Email Address : wsmith@gibcity.com Home page : www.gibcity.com Description : Medium City Level with building interiors. Previous Maps : Various Quake2, Half-Life & Daikatana maps. Credits/Thanks : William Edward Smith - Play Tester/Design Helper : Julia Elizabeth Smith - Play Tester : Dan Murphy - Play Tester/Design Helper : Jerry Potucek - Play Tester/Design Helper : John Romero - All around game developer "God" (John gave me the idea to release .map files) : Pete Parisi - Building Textures - www.badmeat.com : Valve Software - Half-Life : Prospect Vector - Tread3D Level Editor Special Notes : Special credit goes to my wife Jacalyn, son WES, and daughter JES for putting up with a 40+ obsessive map maker. : I have included the .map and .wad files in an effort to help and encourage other authors. Use all or part as you wish. ------Play Information----------------------------------------------- Game Version : Half-Life DM Deathmatch : Yes - 6 starts provided Single Player : No but one start is provided Map Description : A medium size city deathmatch level but unlike DM5 there are building interiors. ------Map Information------------------------------------------------ New Textures : Yes New Sounds : None ------Construction--------------------------------------------------- Base : New Editor(s) used : Tread3D Build Time : Four weeks (on and off) Known Bugs : None Compile Machine : Compaq DeskPro 4000; Pentium II 450; 384MB RAM; 3D Prophet II GTS Compile times : Csg time : 20 sec Bsp time : 15 sec Vis time : 445 sec Rad time : 1580 sec Total compile time : 34 min 20 sec (2060 sec) ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "gibcitydm6.bsp" in your half-life/valve/maps directory. ------Additional Info------------------------------------------------ Map Construction/Layout : All the DM starts have a weapon and ammo in front of them. The following entities are not included in this map Gauss, Hornetgun, and Snark. The generator was a heavily modified prefab authored by AmranX. The street light was a heavily modified prefab authored by iKKe[BAR]. There are no secrets in this map. There are custom textures in this map. These textures were compiled into the .bsp and this was done to facilitate an easier download from a server during a game. If you do not like this map or any of the entity placements don't bother to tell me, just take the .map and/or .wad files provided and make your own version. ------Copyright-Permissions------------------------------------------ Authors MAY use this level as a base to build additional levels without giving me any credit. (Yes, this is not a misprint.) You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without permission from the author of the present work or works.