=================================================================================== DATE: May 15, 1999 =================================================================================== Title(s) : Haunted Keep Files : haunted.bsp Author : Stephen Smart Email Address : quantumsaint@yahoo.com Date of release : April 15, 1999 Description : DM map good for fraggin around in. =================================================================================== --ADDITIONAL CREDITS-- Playtesters: David, Darrell, David, Pat ========================================================================================= --PLAY INFORMATION-- Game : Half-Life Level Name : Haunted Keep Files : haunted.bsp Single Player : No Cooperative : No DeathMatch : Yes MAP # of PLAYERS : 2-8 Difficulty Settings : No Platform(s) used : P200mmx 32MB mem and AMD K6 300 64MB mem Known bugs : If you find any problems (anything) please let me know also. Thank you... New sounds/textures/entities : NO ============================================================================================ =========================================================================================== --LOADING INFORMATION-- Download, unzip, and put the .BSP file in your c:\sierra\half-life\valve\maps directory (your drive letter may be different). Its that easy...Done --Additional Notes-- This is the first map I made for HL Please play the hell out of it and let me know what you think people. Any comments at all. Please do not E-MAIL me for help with your level. I will play it but I will not FIX it. I visit an online disscusion group, try those for help. They help me quite a bit. ============================================================================================ --LEGAL-- This Half-Life maps/level (Haunted Keep (haunted.bsp) is (c) 1999 Stephen Smart. DO NOT put this level on any sort of commercial product or compilation. You MAY distribute this BSP file through any other means, provided you include this .txt file (unaltered) and it is free of charge. Do not modify this BSP.