===================================================================== Hippodrome Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Hippodrome (Use a Thesaurus if you don't know what this is) Filenames : hippodrome.bsp Author : TorQue[MoD] Author Email : torque@halflifehq.com Home page : http://morbidinclination.8m.com Description : My first attempt at a map based mostly outside. Previous Maps : GoreDen, Renegade ------Credits and Thanks--------------------------------------------- Valve for creating this game, Wavelength for their awesome tuts (http://www.planethalflife.com/wavelength/) and whoever plays/distributes/reviews this map :) ------Additional Info, Tips, and Notes------------------------------- This level is designed around the Gauss gun with many hidden cliffs etc. to jump to. I was going to only place spawn points inside the central building, making the outside a sort of hidden/hard to reach area for the Veterans, but decided against this because the outside area is the best part. There are also a lot of great sniper spots for the fans of the weapon and even a few places to camp (one of these places is a bit of a joke :) heh heh This map will be included in my upcoming (probably released by the time you read this) mod Morbid Inclination. But I need the reviews so I also decided to release it for HLDM. I think it plays better with Morbid DM but.... Please send any questions or comments to me, I enjoy the feedback. If you notice anything that could be improved or anything you think I should add please tell me. ------Known Bugs & Issues-------------------------------------------- The r_speeds do get quite high (800) in two areas. One of them was avoidable, but at the cost of connectivity, so I decided to leave it because it is a low traffic area (the cliff right outside the arena) and I have no idea why the r_speeds are so high in the second area. (behind the arena, under and on the over head walkway to the left of the jail type building) ------Play Information----------------------------------------------- Deathmatch : of course Single Player : There is a start point. How Many Players: 6 to 12 probably more, maybe less. ------Map Information------------------------------------------------ New Textures : no New Sounds : no ------Construction--------------------------------------------------- Base : none Editor(s) used : WC Q2Beaver to compile Compile Machine : P3 500, 128mb ram. Compile time : About 20 mins Build time : Well I started it about 2 months ago but ran into r_speed issues. My guess would be about 1.5 weeks of actual build time. ------Map Instructions----------------------------------------------- Unzip the files in this archive into your half-life\valve\maps directory. Start Half-Life as normal, click on Multiplayer, Internet games and select a server running this map. Or open the console and type map_mapname (where mapname is replaced with the name of the bsp) to view it in Single Player mode. ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS README FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.