========================================== Map Information ========================================== Map Name: Purgatory Bsp Name: purgatory.bsp Designer: Brian "Fletch" Thomas E-mail: bthomas1@ukans.edu Webpage: http://www.eecs.ukans.edu/~thomasb/ Textures by: Mikey "Mikezilla" Neumann E-mail: drkwngduk7@aol.com ========================================== Compile Info ========================================== Editor Used: Worldcraft 3.3 Compiler: Zoners 2.3.2 Other: Wally, HL Model Viewer CSG Time: 27 Seconds BSP Time: 20 Seconds VIS Time: 28 Minutes 26 Seconds RAD Time: 12 Minutes 6 Seconds Machine: P3 700 w/ 128MB RAM ========================================== Gameplay ========================================== Purgatory is set in a surrealist setting. It's not Black Mesa. It's not Xen. It's not really anything but twisted steel and concrete. I had a fun time departing from realism on this map. The crowning jewel is the stone hand reaching from the abyss. It took me about an hour to model that in WC and I'm damned proud of it. The rest of the level took about 2 months to fully map out and test. It was originally a map for Holy Wars, but has been ported to DM since it works this way as well. I recommend playing the map with the fall damage set to 10 hp regardless of height. Some of the drops and jumps will give you a stun, so its best not to lose 30 hp all the time. For fun, I also recommend that you play the map with slightly lower gravity to mach the trippy feel (500 works well, but normal graity works fine too). ========================================== Note About the Jumpads ========================================== The jumpads work through sheer force since HL doesn't have jumpad entities. If you walk into any of them, they work. If you run through them you'll go farther. If you change direction mid air you tend to drop. If you fall into them, they don't always shoot you far enough. To increase your jump speed/height, press JUMP while you're starting to go up. ========================================== Big Ups ========================================== I gotta thank Mikezilla for some of the cool non-HL textures. I'm still a HL purist and think that the textures work fine if you just use them uniquely. But his textures are great compliments to the HL ones. I also gotta thank: Nusco, Scary_1, Dietz, Apocalypso, Mojo, Euro*Brew, Iggy, and all those I forgot about who helped out at any point. Also, props to PHL for keeping DM alive with the LOTW. ========================================== Disclaimer ========================================== Don't steal my map. Don't take credit for it. Don't use it as the base for your map. Feel free to distribute and review it with this txt file included with it. I don't steal your stuff. Don't steal mine, or I'll break your legs.