*** jb *** tokamak.bsp Half-Life map *** 09.03.99 21:29 *** Title : Tokamak(*) Filename : tokamak.bsp Author : Jo Bieg "Avalanche" (GER) Email Address : blend@inver.de Home Page : - Special Thanks to : Valve, Radium, halflife.de (tolle Site!), Wavelength (esp. Hellbringer for the entity guide) *** MAP INFORMATION *** Single Player : No Deathmatch : up to 10 players or so... (maybe teamplay) Difficulty Settings : No (*) "Tokamak" is the name of some kind of fusion-reactor of Princeton University in New Jersey. During a controlled nuclear fusion in 1993, they produced temperatures equivalent to the core- temperature of the sun. I didn't intend to rebuild THIS facility (as you can see). It's just supposed to be a hidden base in the black mesa. (somehow like that...) *** CONSTRUCTION *** I used "gasworks" as concept for my map (simple outdoor area with access to a base below). The reactor was part of an older map I built (It isn't complete), I just imported and connected it. Detail: First I wanted to place a lot more guard-towers and other detailed stuff. But when I finished the map and started to optimize for speed I had to delete all the detailed objects. Weapon placement 1.: As I wanted to keep the map realistic I started with arranging weapons realistically. That is: Not placing an RPG on a roof or some guns and ammunition on the floor of a big room BUT: Damn, you can't waste all the good spots. (there were just not enough weapons in the map). Weapon placemnt 2.: No gluon, No hornet ??? Yes, I don't like them. Testing: I had no chance to see how the level works in multiplayer, so PLEASE be lenient towards me. Known Bugs : - some texturing might not be exact (ladders) - no way out if you fall into the elevator shaft - must be the game: the doorsound is screwed up in multiplayer - must be the game: you can jump longer in singleplayer than in multiplayer (try to jump from the building with the elevator to the 1st container it works in singleplayer ,though it's hard) - take a look at the "B" at the switch.(What's wrong?) ;) Build Time : started november 1998 finished april 1999 Editor used : Worldcraft v2.0 Compile machine : PII 233 with 64 megs of SDRAM QBSP : normal QVIS : full QRAD : normal Compile time : 30923 s (8,5 h) *** FURTHER PROJECTS *** This is my first level I made for Halflife and probably my last one, too. Because it takes a lot of time I think i'll quit making levels for any 3D-shootin game. But, it's just passion and maybe when there's nothing else to do, when the weather is bad and I feel this extraordinary desire for creative actitvity I'll build another tiny little level (more Deathmatch orientated), but that will be the last one for shure. *** Permissions *** This level is copyrighted by Jo Bieg 1999. You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.