-------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Title: Trap_time Date: Jan. 22 2001 File name: trap_time.bsp File size: 1310kb Author: Jack W. Shreves (a.k.a. Mr.Yuk, Jeebuss) 30 Yrs. Old.... E-mails: jwshreves@yahoo.com (preferred) hicapclip@yahoo.com Other levels by author: None released publically...(I'm stingy with my love.....) -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Singleplayer: Just to check it out. Deathmatch: Yes Size: Med-Large Players: 6-10+(the more the fraggier) Weapons: All weapons included in level, will spawn into a 9mmAR or Shotgun. One spawn into a 357, one spawn nothing (near rpg and snark though!) Traps: All are activated by big yellow buttons that are touch sensitive. Ammo: Spaced evenly through the map,if you include the weapons..... R_speeds : The map peaks at at 609, would have been lower, but I forgot to check the room with the water trap in r_drawflat.....doh! Known Bugs: Tank in lower level will get confused if more than one player is within 320 units of it. If you hit the nuke, then jump to the level below it, look left as you jump and you'll see part of the floor in a lower hallway.(Didn't catch that until after I compiled and got my final textures....) Can hear water fall in outside area by brick building. Some traps may be a little cheesy, but WTF, they work. Gripes(personal): Some misaligned textures, were ok in WC, but when compiled any with a -sign in front were combined with others of same, made for a lot of hair-pulling as I recompiled about 20 times to finally get most of them.(Some still in outside area, and generator room, e-mail me if you know a fix.) * Construction * Base: From Scratch Editor Used: WorldCraft 3.3 Construction time: 4 weeks on and off Compile Machine: PentiumIII, 1000MHz, 256MB RAM ATI All in Wonder Pro 128 Test Machine: PentiumII 233Mhz 192MB RAM Voodoo3 2000 Complile time: 5 minutes (hehe!!!) Play Tested: About as long as it took to build.(Tested as map progressed) * Map info * Always enjoyed maps that had traps in them,decided to go overboard and make a map that was as lethal as the players. Most traps are just to wear down your health to make it that much easier to kill. Decent connectivity. Textures: Half-life.wad, liquids.wad, xeno.wad, deacls.wad, PHL.wad Special Thanks: To my wife Kat for putting up with my HL obsession. To Zoners tools for making such great compile tools. To WorldCraft for making such a great and easy level editor. To Planet Half-life for having such a great site. To Brad Simpson for providing such a willing target...;) To RocketCrowbar for making the best MOD, try this map in Rocket v1.7, it maybe a glitch, but the rocket_tank leaves a trail of snarks behind it. -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Installation To play this level, extract this file, trap_time.bsp into your sierra\half-life\valve\maps directory and then start the game. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------