================================================================ Title : uile Date Finished : November 2001 (was not touched for a year and a half) Filename : uile.bsp Author : Tuvalua mordocai Email Address : bluemog@hotmail.com Description : Small, FFA map. Although I consider Half-Life to be the best single-player experience ever created, I've always been disappointed with the standard deathmatch mode. After playing Quake2/3, I thought about building a Half-Life level in which "movement" skills would be more important then aiming and weapon-switching skills. The big architectural themes of uile are curves and structure placement that encourage jumping, gauss jumping and circle strafing. I've tried to build a level that's fun to "run" around in rather than just fun to frag in. Previous maps : none Additional Credits to : A. Valve for making the greatest first-person perspective single-player experience, ever. Sierra for supporting Valve and giving them the necessary money. B. The Half-Life Editing Resource Center for so much information (not to mention the excellent newbie's guide which got me started). C. Fumigator, for his help in finding a solution to my untraceable leak problem. D. Zoner for his excellent compile tools. theAntiELVIS for HLCC, MERZone Software for Q2 BeaVeR and Ryan "NEMESIS" Gregg for Batch Compiler: three very well-made and intuitive compilation controllers. Christopher Buecheler of Texture Studio for such a great collection of textures. E. J. for compiling the final beta version. F. ID Software for a great engine, and for continuing the Quake *saga* G. Friends who told me what they thought "worked" and wanted to see in the map. The people on Rust Forums who spend their time helping others. H. Handy Vandal's Half-Life Almanac and 69th Vlatitude for a couple of very helpful tutorials. ================================================================ * Play Information * Single Player : Only one info_player_start / single-player spawn Deathmatch : 2-4 players recommended. There are 7 info_player_deathmatch 's CO-OP : No ================================================================ * Construction * Base : From scratch Editor(s) used : Worldcraft 2.1 and Wally (for textures) New graphics : Yes, three textures from the excellent TEXTURE STUDIO and one I made from two valve textures. Known Bugs : Many of the textures are not their original sizes so applying decals might give strange effects. r-speeds are quite high, so people with slow machines, you've been warned. And, for those who care. Build Time : 100+ hours Design machine : PII 300 with 64 MB of SDRAM Compile machine : PII 450 with 512 MB of SDRAM ================================================================ * Copyright/Permissions * The Texture studio textures used in the map are copyrighted by Christopher Buecheler. Authors MAY NOT alter or add to this level without my permission or use this level as a base to build additional levels. You MAY distribute this level through an electronic network, as long as you INCLUDE THIS FILE with NO MODIFICATIONS. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. ================================================================ * May I make a request? * Please [e-]mail me your comments. Whether good or bad, any are welcome (although I would prefer it if they were honest).